Together Cards
Together Cards · General
General Cards
General conversation cards covering everyday topics like weather, interests, food, technology, fitness, and daily life. Browse all 130 Paralives general Together Cards.
130Cards
4Can fail
0Personality-gated
Weight distribution:Normal: 60Important: 27Very Important: 23Extremely Important: 20
130 cards
All General cards
Talk about bill that needs to be paid
Normal
Requires:Relationship: Household Member
Outcomes:Together Card Embarassed+1Together Card Angry+1
Type: Standard
Talk about digestive system virus
Very Important
Type: Standard
Talk about broken toilet situation
Very Important
Type: Standard
Talk about new piano
Important
Type: Standard
Talk about new television
Important
Type: Standard
Talk about new computer
Important
Type: Standard
Talk about new occupation
Important
Type: Standard
Talk about lack of occupation upgrade today
Important
Type: Standard
Talk about occupation upgrade
Very Important
Type: Standard
Talk about being disgusted by dirty toilet
Very Important
Type: Standard
Say you're bored
Normal
Requires:Emotion: Bored
Type: Standard
Talk about the weather
Normal
Requires:Personality: Not GloomyPersonality: Not Grumpy
Type: Standard
Ask about day
Important
Requires:Relationship: Friend
Type: Standard
Talk about interests
Normal
Type: Standard
Talk about politics
Normal
Type: Standard
Talk about TV shows
Normal
Type: Standard
Compliment outfit
NormalTargeted
Requires:Personality: Not GloomyPersonality: Not Grumpy
Type: Standard
Compliment hairstyle
NormalTargeted
Requires:Personality: Not GloomyPersonality: Not Grumpy
Type: Standard
Compliment mood
NormalTargeted
Requires:Personality: Not GloomyOther: Emotion: Happy
Type: Standard
Congratulate on new job
Normal
Type: Standard
Talk about this new home
Normal
Type: Standard
Talk about music
Normal
Requires:Personality: Music
Outcomes:Together Card Happy+2Together Card Bored+1
Type: Standard
Talk about piano
Normal
Requires:(Personality: Music)
Outcomes:Together Card Happy+2Together Card Bored+1
Type: Standard
Talk about technology
Normal
Requires:Personality: Technology
Outcomes:Together Card Happy+2Together Card Bored+1
Type: Standard
Talk about food
Normal
Requires:Personality: Food
Outcomes:Together Card Happy+2Together Card Bored+1
Type: Standard
Talk about fitness
Normal
Requires:Personality: Fitness
Outcomes:Together Card Happy+2Together Card Bored+1
Type: Standard
Talk about programming
Normal
Outcomes:Together Card Happy+2Together Card Bored+1
Type: Standard
Talk about graphic design
Normal
Outcomes:Together Card Happy+2Together Card Bored+1
Type: Standard
Talk about being hungry
Important
Type: Standard
Talk about being tired
Important
Type: Standard
Talk about being super happy
Normal
Requires:Personality: OverjoyedEmotion: Happy
Outcomes:Together Card Angry+1Together Card Happy+3
Type: Standard
Talk about being full of energy
Normal
Requires:Personality: Energetic
Outcomes:Together Card Happy+1Affects Energy Surplus need
Type: Standard
Attempt to make everyone happy
NormalCan fail
Requires:Personality: Overjoyed
Outcomes:Together Card Happy+5
Type: Standard
Come up with a plan to make money
Normal
Requires:Personality: Serious
Outcomes:Together Card Inspired+2
Type: Standard
Talk about work
Normal
Requires:Personality: Serious
Outcomes:Talking about work
Type: Standard
Talk about problems at work
Normal
Requires:Relationship: Friend
Type: Standard
Mention being sad
Normal
Requires:Emotion: Sad
Type: Standard
Mention being bored
Normal
Requires:Emotion: Bored
Type: Standard
Mention being embarrassed
Normal
Requires:Emotion: Embarrassed
Type: Standard
Comfort
Very ImportantTargeted
Requires:Other: Relationship: Friend
Outcomes:Together Card Happy+1
Type: Standard
Comfort sympathetically
Very ImportantTargeted
Outcomes:Together Card Happy+1
Type: Standard
Mention being stressed
Normal
Requires:Emotion: Stressed
Type: Standard
Mock the small talk about the weather
Important
Requires:(Personality: Grumpy AND Personality: Gloomy AND Emotion: Angry)
Outcomes:Embarassed+2Amused+2
Type: Standard
Share controversial opinion
Normal
Requires:Emotion: Happy
Outcomes:Together Card Happy+2Together Card Embarassed+2
Type: Standard
Energize sleepy Para
Very ImportantTargeted
Requires:Personality: Energetic
Outcomes:Affects Sleep need
Type: Standard
Motivate self about today
Important
Requires:Personality: Energetic
Outcomes:Affects Energy Surplus need
Type: Standard
Gush about perk gained at work
Important
Type: Standard
Ask about day at work
Normal
Requires:Other: Life Stage: Young Adult
Type: Standard
Ask if single
Normal
Requires:Other: Relationship: Not Lover
Type: Standard
Compliment muscles
ImportantTargeted
Requires:Personality: Not GloomyPersonality: Not Grumpy
Type: Standard
Gossip about other colleagues
Normal
Outcomes:Office gossip did you some goodGot in trouble for office gossip
Type: Standard
Congratulate about promotion
ImportantTargeted
Outcomes:Together Card Angry+2Happy+2
Type: Standard
Worry about losing job
Very Important
Outcomes:Worrying helps with focus at workWorrying too much instead of focusing on the job
Type: Standard
Talk about retirement
Important
Requires:Life Stage: Elder
Type: Standard
Ask to copy homework
Very ImportantCan failTargeted
Outcomes:Together Card Angry+1Together Card Embarassed+1
Type: Standard
Promise to stay friends forever
NormalTargeted
Requires:Other: Life Stage: Teen + Relationship: Friend + Relationship: Not Best Friend Forever
Outcomes:Together Card Happy+3
Type: Standard
Share need to go to the bathroom
Important
Outcomes:Together Card Embarassed+1
Type: Standard
Talk about bad smell
Important
Outcomes:Together Card Happy+1Together Card Angry+1Together Card Embarassed+1
Type: Standard
Talk about the fire
Extremely Important
Type: Standard
Talk about having a good night's sleep
Important
Type: Standard
Say you are “In The Zone”
Extremely Important
Outcomes:Inspired+4
Type: Standard
Express artistic opinions
Important
Requires:Personality: Art
Outcomes:Together Card Inspired+1
Type: Standard
Give advice for getting rid of virus
ImportantCan failTargeted
Outcomes:Digestive System Virus on target
Type: Standard
Gush about child
Very Important
Requires:Personality: Good with Family
Outcomes:Together Card Bored+2Together Card Happy+2
Type: Standard
Compliment food
ImportantTargeted
Outcomes:Together Card Happy+3Together Card Happy+1
Type: Standard
Grieve loss
Extremely Important
Outcomes:Together Card Bored+1Together Card Sad+2
Type: Standard
Share something inspiring
Important
Requires:Emotion: Inspired
Outcomes:Together Card Inspired+1Together Card Happy+1
Type: Standard
Share joy about fulfilling want
Very Important
Requires:Personality: Overjoyed
Outcomes:Together Card Happy+3Together Card Inspired+1Together Card Angry+3
Type: Standard
Share a want with others
Extremely Important
Requires:Personality: Good at Taking Care of Others
Type: StandardCooldown: 1440s
Express feeling lonely
Very Important
Requires:Emotion: Flirty
Outcomes:Together Card Flirty+1Together Card Embarassed+1
Type: Standard
Express discomfort towards the clown door
Extremely Important
Outcomes:Together Card Stressed+1Together Card Stressed+2
Type: Standard
Express discomfort towards the clown fridge
Extremely Important
Outcomes:Together Card Stressed+1Together Card Stressed+2
Type: Standard
Brighten day
NormalTargeted
Requires:Personality: Good at Taking Care of OthersEmotion: Happy
Type: Standard
Discuss complex logical problem
Extremely Important
Requires:Personality: Logical Mind
Outcomes:Together Card Happy+3Learning Speed+3Together Card Happy+5Together Card Inspired+3Learning Speed+4
Type: Standard
Share burden
Extremely Important
Requires:Personality: Share BurdenOther: Emotion: Sad
Type: StandardCooldown: 720s
Remove sadness
Extremely Important
Requires:Personality: Sadness SpongeOther: Personality: Not Gloomy
Type: StandardCooldown: 1440s
Discuss programming problem
Extremely Important
Requires:Personality: Discuss Programming Problem
Outcomes:Discussing Programming Problem
Type: StandardCooldown: 720s
Discuss food
Extremely Important
Requires:Personality: Discuss Food
Outcomes:Discussing Food
Type: StandardIgnores cooldown
Find a reason to leave conversation
Important
Requires:Personality: Good at Being Alone
Outcomes:Together Card Happy+3Together Card Embarassed+1
Type: Standard
Listen to everyone vent
Extremely Important
Requires:Personality: Listen to Everyone Vent
Outcomes:Together Card Happy+3Together Card Inspired+1
Type: StandardCooldown: 1440s
Cooperate skillfully
Extremely Important
Requires:Other: Personality: Skillful Cooperation
Type: Important
Strengthen friend group
Normal
Requires:Other: Personality: Core of the Friend Group
Type: ImportantCooldown: 1440s
Cheer up group
Extremely ImportantCan fail
Requires:Personality: Good at Taking Care of OthersOther: Personality: Not Gloomy
Type: Standard
Energize sleepy Para
Extremely ImportantTargeted
Requires:Personality: Good at Taking Care of Others
Outcomes:Affects Sleep need
Type: Standard
Snap out of boredom
Extremely Important
Requires:Personality: Good at Taking Care of OthersOther: Emotion: Bored
Type: Standard
Give snack
Extremely ImportantTargeted
Requires:Personality: Good at Taking Care of Others
Outcomes:Affects Hunger need
Type: Standard
Discuss favorite meals
Normal
Type: Standard
Mumble incomprehensibly
Extremely Important
Outcomes:Together Card Embarassed+1
Type: StandardCooldown: 1s
Share a depressing story
Very Important
Requires:Personality: Gloomy
Outcomes:Together Card Sad+3Together Card Sad+2
Type: Standard
Motivate the group with happy thoughts
Normal
Requires:Personality: OverjoyedEmotion: Happy
Outcomes:Learning Speed+2
Type: Standard
Ask everyone to share something positive
Normal
Requires:Personality: OverjoyedEmotion: HappyOther: Emotion: Happy
Outcomes:Together Card Happy+4Together Card Angry+2Together Card Happy+2
Type: Standard
Enthusiastically infuse with overflowing joy
Very Important
Requires:Personality: OverjoyedEmotion: HappyOther: Emotion: Happy
Type: StandardCooldown: 1440s
Compliment existential dread
ImportantTargeted
Requires:Personality: GloomyOther: Emotion: Sad
Outcomes:Together Card Sad+2
Type: Standard
Depress everyone thoroughly
Very Important
Requires:Personality: GloomyEmotion: SadOther: Emotion: Not Sad
Outcomes:Thoroughly Depressed
Type: StandardCooldown: 1440s
Share energy with the world
Very Important
Requires:Personality: Energetic
Outcomes:Energy Shared
Type: StandardCooldown: 1440s
It seems like there's an issue with the train... Is anyone here a mechanic?
Extremely Important
Outcomes:Together Card Embarassed+2Together Card Stressed+1Together Card Stressed+2Together Card Happy+5
Type: SpecialCooldown: 0s
Yes! (lie)
Normal
Type: Instant
No
Normal
Type: Instant
Say you'd make things worse
Normal
Requires:Personality: Good at Nothing
Type: Instant
Offer assistance
Normal
Requires:Personality: Jack-of-All-Trades
Type: Instant
I'm currently working at Parallel Studios and we're looking for a Gameplay Programmer. I think you'd be a great fit! Are you interested?
ImportantTargeted
Requires:Other: Relationship: Friend
Outcomes:Together Card Sad+1
Type: Special
Yes!
Normal
Type: Instant
The baby is starting to make more coherent sounds!
NormalTargeted
Requires:Other: Life Stage: Toddler + Emotion: Stressed
Type: Important
The baby has said their first word!
NormalTargeted
Requires:Other: Life Stage: Toddler + Emotion: Stressed
Type: Important
The baby has said their first sentence!
NormalTargeted
Requires:Other: Life Stage: Toddler + Emotion: Stressed
Type: Important
Tell your baby you love them
Very ImportantTargeted
Type: StandardCooldown: 0s
Try to teach your baby some words
Very ImportantTargeted
Type: StandardCooldown: 0s
Make gibberish noises at the baby
Very ImportantTargeted
Type: StandardCooldown: 0s
Throw a fit because of hunger
Normal
Outcomes:Together Card Stressed+1
Type: StandardCooldown: 0s
Throw a fit because of bad hygiene
Normal
Outcomes:Together Card Stressed+1
Type: StandardCooldown: 0s
Throw a fit because of fatigue
Normal
Outcomes:Together Card Stressed+1
Type: StandardCooldown: 0s
Talk with toddler about their day
Very ImportantTargeted
Type: Standard
Complain about nothing in particular
Normal
Requires:Emotion: Angry
Outcomes:Together Card Angry+1Together Card Stressed+2
Type: StandardCooldown: 0s
Discuss state of relationship
Very ImportantTargeted
Type: Standard
Make relationship non-exclusive
Very ImportantTargeted
Requires:Other: Relationship: Lover + (Relationship: Exclusive Partner AND (Relationship: Not Non-Exclusive Partner OR Relationship: Not Exclusive Partner))
Type: Contextual
Make relationship exclusive
NormalTargeted
Requires:Other: Relationship: Lover + Relationship: Non-Exclusive Partner
Type: Contextual
Tell a very simple joke
Normal
Type: StandardCooldown: 0s
Talk about the ABCs
Normal
Type: StandardCooldown: 0s
Talk about shapes and colors
Normal
Type: StandardCooldown: 0s
Ask about favorite plushie
Normal
Type: StandardCooldown: 0s
Complain about morning sickness
Very Important
Outcomes:Together Card Stressed+1
Type: Standard
Talk about food cravings
Important
Type: Standard
Talk about the future baby's room
Important
Type: Standard
Wonder about the baby's gender
Important
Type: Standard
AAAAAAHHHH!
Extremely Important
Outcomes:Together Card Stressed+2
Type: Standard
Make gibberish noises at the baby
Normal
Type: StandardCooldown: 0s
Try and imitate baby
Normal
Type: StandardCooldown: 0s
Wonder what to talk about with babies
Normal
Type: StandardCooldown: 0s
It seems like we could be good friends, what do you think?
NormalTargeted
Requires:Other: Relationship: Not Friend
Outcomes:Together Card Embarassed+3
Type: SpecialCooldown: 0s
Talk about problems at school
Normal
Requires:Relationship: Friend
Type: Standard
Frequently asked
General FAQ
How many general Together Cards are in Paralives?
There are 130 general Together Cards in Paralives Early Access build 1. 4 of these cards have a success chance and can fail.
What do general cards do in Paralives?
General conversation cards covering everyday topics like weather, interests, food, technology, fitness, and daily life.
Can general cards fail in Paralives?
Yes - 4 of 130 general cards have a success chance. When a card fails, the outcome differs from success, often applying different status effects or conversation tags.
Last updated:
Data extracted from Paralives Early Access game files (build 1). Stats and counts verified against the shipped catalog.