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Better Autonomy

Subscribed by 1.6k players lifetime. Last updated Jun 5, 2026.

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Size51 KBUpdatedJun 5, 2026AuthorkalajsonMod ID3738019571

Mod description

What this mod adds

I love running my game at top speed and watching what my paras get up to. However the autonomy features aren't quite up to snuff yet, so I am working on imporving them myself in the meantime. Changes implemented so far: Toddler and babies: • ONLY change the diaper of babies or toddlers if it is full or if their hygiene need is at fatal or critical levels. • Pickup toddler and feed them on high chairs if their food need is below 3 or in fatal or critical range. This is forced for now, paras will do immedietly when avalible. • Pickup toddler from high chairs and put them on the floor if they are just sitting there without relieving any need. Will do so immedietly. • Teens and up will autonomously pick up and bottle feed a baby from their crib if their hunger need<=3 Generall: • Even paras who aren't at sleep<=4 will go to bed if its between 23.00-04.00, given that they haven't had their sleep need maxed in the last 6 hours. • Slightly higer priority for paras to cook a meal instead of grab a snack when hungry • Paras with a repair skill >=2 will auto repair broken items, neat paras will do it more often* • Higher priority for paras to clean away spoiled foods* • Adult paras can generally keep themselves alive (through the tweaks above and some minor scoring/ranking rework) Misc: • Added interaction on crib to bottlefeed the baby, also changes the diaper because it didn't work otherwise... (to be fixed when paralives fixes the bug causing it) Planned changes: • Making sure autonomy rules are good so a adult can keep a baby alive • Making sure autonomy rules are good so a adult can keep a toddler alive • Adapting a lot of the autonomy around character personalities (eg. sloppy/neat early bird/night owl) • Make a parent or sibling para stop their current action (if it is not relieaving hunger, sleep, bladder or hygiene) in order to take care of a baby with low needs. (Stopping the actions of a para based on the needs of another para is currently not supported in the modding tools) • (long term if possible) Make NPCs/Townies have basic story progression through autonomy • Much much more! Please feel free to leave suggestions and thoughts in the comments! Note: this might take a while to get to the level I want it at cause work and life tend to get in the way. With that said please be patient but also please leave suggestions, I find implementing much easier then idea generation! * This was technically in the game but never fired for me, fixed so they actually do it. Nothing changes if it already worked for you. Compatability: This mod should be compatible with all other mods that do not add or change specific autonomy rules (that are already in the game, new ones is fine). It should work with mods that decrease the time between autonomy events firing (such as Faster Autonomy)! Please let me know if you have any issues :)

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