Skip to content
All mods

Modpacks

Get Up To Pee (and other needs)

Subscribed by 25 players lifetime. Last updated Jun 9, 2026.

25Lifetime subs
22Active subs
4Lifetime favs
38Views
Get Up To Pee (and other needs)1 / 1From Steam
Subscribe on WorkshopComments
Size13 KBUpdatedJun 9, 2026AuthorRabbitMod ID3741354202

Mod description

What this mod adds

Description: While Sleep Actions should always last longer than Nap Actions, Paras should be able to wake up from their sleep to resolve needs like using the bathroom or grabbing a midnight snack. And then they should usually go back to bed to continue filling their sleep. This mod was quite tricky to tune. In addition to waking up to relieving needs, I wanted to make sure that sick paras could still do so, work shifts were considered and influence their decisions, and they need to also be prone to going back to bed if their sleep need wasn’t so great after the nature’s call (but still above the <= 4 triggers of the regular sleep action) – without causing paras choosing the go back to sleep action with the higher sleep value just any time. So, after days of trial and error, here it is. ***Intended to pair well and compliment mod Day Shift When Night Sleep*** -> https://steamcommunity.com/sharedfiles/filedetails/?id=3736595256 [code] Specifics: within Actions:All Actions: SleepInBed: Action Details: End Condition: Removed NeedIsFull and Replaced with: RequirementsAllMustBeTrue: A.• NeedValue Sleep >= 5 (higher than five would prevent sick paras from relieving their needs) B.• RequirementsOneMustBeTrue a.◦ NeedValue Bathroom <= 3 b.◦ NeedValue Hygiene <=2 c.◦ NeedValue Hunger <=3 d.◦ Emotion Embarrassed >= 6 (like, a simulated nightmare, right?) e.◦ Emotion Uncomfortable >= 3 And added a minimum duration in minutes = 3h33m – so the sleep action will, no matter what, generate more sleep relief than a nap. ToddlerSleepInBed: (toddlers are more sensitive, they wake up easier and faster as a result of their needs). Action Details: End Condition: Removed NeedIsFull Replaced with: RequirementsAllMustBeTrue A.• NeedValue Sleep >= 5 B.• RequirementsOneMustBeTrue a.◦ NeedValue Bathroom <= 4 b.◦ NeedValue Hygiene <= 4 c.◦ NeedValue Hunger <= 4 d.◦ Emotion Angry >= 4 (ever try to put to bed a fussy toddler in real life?) Within Autonomy:Score Based Idle Autonomy Rules: Added Autonomy ReliefNeed_Sleep-GoBackToBed: Score 9 (stronger than most, because once needs are relieved after getting up mid-sleep, going back to bed should be a priority. In testing, occasionally paras will still decide to do other activities they enjoy still.) Score Modifiers: -1 for NeedScore Sleep, multiplied +3 for TimeBeforeNextWorkDay < 12h +1 for EmotionsAreInControl Positive +2 for ActionPerformedNumberOfTimesSince UseToilet >= 1 since 2h +1 for ActionPerformedNumberOfTimesSince WashBodyInShower >= 1 since 2h +3 for ActionPerformedNumberOfTimesSince CryInShower >= 1 since 2h (I’ve been there, it’s exhausting) +3 for EmotionsOfTypeValue Negative >= 3 (depression = going back to bed) Context Requirements: RequirmentsAllMustBeTrue: • RecentActionHistorySince SleepInBed since 6h33m • RequirementsOneMustBeTrue A.◦ RequirementsAllMustBeTrue a.▪ TimeBeforeNextWorkday > 2h22m b.▪ NeedValue Bathroom >= 3 c.▪ NeedValue Hunger >= 3 d.▪ NeedValue Hygiene >= 3 (these make sure they don’t go back to bed before resolving the need that woke them up). B.◦ RequirementsAllustBeTrue a.▪ NeedValue Sleep <= 7 b.▪ TimeBeforeNextWorkday < 9h c.▪ TimeBeforeNextWorkday > 3h33m d.▪ NeedValue Bathroom >= 4 e.▪ NeedValue Hunger >= 4 f.▪ NeedValue Hygiene >= 4 C.◦ RequirementsAllMustBeTrue a.▪ NeedValue Bathroom >= 4 b.▪ NeedValue Hunger >= 4 c.▪ NeedValue Hygiene >= 3 d.▪ TimeBeforeNextWorkday > 24h [/code]

Discussion

Comments

threaded

No wiki comments yet · be the first.

Similar

More Modpacks

Browse all Modpacks