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Get Up To Pee (and other needs)

Von 27 Spielern abonniert. Zuletzt aktualisiert am Jun 9, 2026.

27Gesamt-Abos
24Aktive Abos
4Gesamt-Favs
39Aufrufe
Get Up To Pee (and other needs)1 / 1From Steam
Im Workshop abonnierenKommentare
Größe10 KBAktualisiertJun 9, 2026AutorRabbitMod-ID3741354202

Mod-Beschreibung

Was dieser Mod hinzufügt

Description: While Sleep Actions should always last longer than Nap Actions, Paras should be able to wake up from their sleep to resolve needs like using the bathroom or grabbing a midnight snack. This mod was quite tricky to tune. In addition to waking up to relieving needs, I wanted to make sure that sick paras could still do so, work shifts were considered and influence their decisions, and they need to also be prone to going back to bed if their sleep need wasn’t so great after the nature’s call (but still above the <= 4 triggers of the regular sleep action) – without causing paras choosing the go back to sleep action with the higher sleep value at just any time. So, after days of trial and error, here it is. Specifics: [code] Within Actions:All Actions: SleepInBed: Action Details: End Condition: Removed NeedIsFull and Replaced with: RequirementsAllMustBeTrue: • NeedValue Sleep >= 5 (higher than five would prevent sick paras from relieving their needs) • RequirementsOneMustBeTrue ◦ NeedValue Bathroom <= 3 ◦ NeedValue Hygiene <=2 ◦ NeedValue Hunger <=3 ◦ Emotion Embarrassed >= 8 (like, a simulated nightmare, right?) And added a minimum duration in minutes = 3h33m – so the sleep action will, no matter what, generate more sleep relief than a nap. ToddlerSleepInBed: (toddlers are more sensitive, they wake up easier and faster as a result of their needs). Action Details: End Condition: Removed NeedIsFull Replaced with: RequirementsAllMustBeTrue • NeedValue Sleep >= 5 • RequirementsOneMustBeTrue ◦ NeedValue Bathroom <= 4 ◦ NeedValue Hygiene <= 4 ◦ NeedValue Hunger <= 4 ◦ Emotion Angry >= 4 (ever try to put to bed a fussy toddler in real life?) Within Autonomy:Score Based Idle Autonomy Rules: Added Autonomy ReliefNeed_Sleep-GoBackToBed: Score 9 (stronger than most, because once needs are relieved after getting up mid-sleep, going back to bed should be a priority. In testing, occasionally paras will still decide to do other activities they enjoy still.) Score Modifiers: -1 for NeedScore Sleep, multiplied +3 for TimeBeforeNextWorkDay < 12h +1 for EmotionsAreInControl Positive +2 for ActionPerformedNumberOfTimesSince UseToilet >= 1 since 2h +1 for ActionPerformedNumberOfTimesSince WashBodyInShower >= 1 since 2h +3 for ActionPerformedNumberOfTimesSince CryInShower >= 1 since 2h (I’ve been there, it’s exhausting) +3 for EmotionsOfTypeValue Negative >= 3 (depression = going back to bed) Context Requirements: RequirmentsAllMustBeTrue: • RecentActionHistorySince SleepInBed since 6h33m • NeedDifferenceFromMax Sleep <= 2 = FALSE • RequirementsOneMustBeTrue ◦ RequirementsAllMustBeTrue ▪ TimeBeforeNextWorkday > 2h22m ▪ NeedValue Bathroom >= 3 ▪ NeedValue Hunger >= 3 ▪ NeedValue Hygiene >= 3 ◦ RequirementsAllustBeTrue ▪ NeedValue Sleep <= 7 ▪ TimeBeforeNextWorkday < 9h ▪ TimeBeforeNextWorkday > 3h33m ▪ NeedValue Bathroom >= 4 ▪ NeedValue Hunger >= 4 ▪ NeedValue Hygiene >= 4 ◦ RequirementsAllMustBeTrue ▪ NeedValue Bathroom >= 4 ▪ NeedValue Hunger >= 4 ▪ NeedValue Hygiene >= 3 ▪ TimeBeforeNextWorkday > 24h [/code]

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